Hi. I want to port a huge, 3D XNA 4.0 game to Monogame. I’ve tried porting twice before years ago with disastrous results. I am not interested at all in mobile or web. I want to port to OSX/Linux, and develop for Windows, OSX and Linux simultaneously. I have some conceptual questions which aren’t really adequately covered by the documentation.
- What is the latest version of the framework? 3.2? Or is is assumed that I’m pulling from source? Is Develop3d still a thing?
- I’ve seen all kinds of branches with very nice and obvious features (SDL, fullscreen (?!)) but these aren’t part of the main branch? I definitely want to be able to play compressed audio and use windowing (who would have thought). What branch should I use for these basic features?
- The most important conceptual question: how is cross-platform development done? Is is A) I have to create totally seperate development environments in Windows, Linux and Mac on Visual Studio, MonoDevelop, and Xamarin, or B) Do I develop entirely on one platform (hopefully Windows), and export to the other platforms later? The latest samples seem to imply that (B) is the correct solution, as it has a bunch of different .sln files for each platform, and #ifdefs. But this can’t possibly be the case for Mac, can it?
- Does Monogame work with Visual Studio 2013?
- Is Monogame now SDL based, or is it still using OpenTK?
- Is MojoShader still being used, or has it been ported to GLSL already?
- Are the following features now supported (which weren’t a year ago): 3D sound, TexCube in shaders, Antialiasing, “Song” loading, and Hardware Instancing?
Thanks.