Hi
I wonder if there is someone who have experience writing an UWP app using Monogame. I had an working Monogame application on Windows Phone 8.1 but after code it on Win 10 as UWP, I have trouble with Mouse/Touch input coordinates, when I run it on Phone Emulator or my 950 XL. Monogame think I am pointing above what I realy is pointing. Lets say I point at Y=250, then Monogame thing I pointing at Y=225. This is not real coordinates, youst give as an example.
Hope someone can help me, telling me to use Monogame or not, for creating a UWP Win 10.
I’m porting my WP8 game to UWP and so far no issues. I can run it on the desktop and on the WM10 emulator without any problems.
I’m also building a game using Monogame in UWP (I’m using VS2013). I had quite a few problems with touch locations on certain aspects. I first noticed this when I tested on a device that had “software buttons”, which I didn’t know at the time could be simulated in the Emulator.
My game is built to work in a 800x480 world, but I had to add support for a 854x480 world to accommodate the different aspect ratio. On top of this I had to determine if the device was running in “software buttons” mode too because you lose a part of the screen permanently.
I have added in App.xaml.cs
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
ApplicationView.GetForCurrentView().SetDesiredBoundsMode(ApplicationViewBoundsMode.UseCoreWindow);
ApplicationView.GetForCurrentView().TryEnterFullScreenMode();
…