Hi,
I usually update MonoGame from from time to time, usually once in a month.
In the last update something weird is happenning with my SpriteBatchs, the problem is that I can’t assure what’s going on.
In example, menus which were in front of 3D models are now rendered behind, now not showing to the screen. I had to adjust the Z rendering for those (previously I wasn’t specifying any depth).
It’s also happenned today with my in-house ads control, which has been working since the first months of WP7 release.
My main development setup is using XNA, and then porting to MonoGame, so I don’t think it’s a problem on my side because it still runs well on XNA “without the Z patches”.
Has been SpriteBatch changed in the last weeks or does somebody find similar problems with SpriteBatch?
Thanks!
Kak