Getting some sound related random crashes / index out of range exceptions.
Happens both on android and pc but on pc its exceedingly rare.
stacktrace is:
Audio.SoundEffectInstancePool.Update()
FrameworkDispatcher.DoUpdate()
FrameworkDispatcher.Update()
Game.DoUpdate()
Game.Tick()
I found one other post here with no replies, and a steam community discussion where another monogame based game had SoundEffectInstancePool crashes, they claim its a sharpDX problem.
I have some (android) users affected by this.
Anyone know a way to resolve this problem?