SoundEffectInstance constructor


In MG 3.3 SoundEffectInstance has no constructor where i can apply a SoundEffect to it.
How can I use the SoundEffectInstance class now?

Isn’t this a little reversed? Usually one creates a SoundEffectInstance from a SoundEffect using SoundEffect.CreateInstance()

A SoundEffect holds the audio data, while a SoundEffectInstance is used to manipulate and play the SoundEffect.

Oh yes :open_mouth: I forgot about this way.
Thank you :slight_smile: