I’m using the following line to display a background image:
_spriteBatch.Draw(_background, new Rectangle(0, 0, 1000, 600), Color.White);
However, the image it is displaying is slightly lighter than the original image. I’ve never noticed this before, but it is possible that the images in all my other games did this and I didn’t notice. I’ve attached a screenshot. The left image is generated by the spritebatch and the one on the right is the original.
My question is, why is the image lighter and is there to get it to display with the same brightness as the original image?