Sprite not being placed in world coordinates correctly.

I am trying to spawn a player on an object created in Tiled. However it is offset and is drawing it in the screen space instead of world space.

When I then convert the world position to the screen position, it does not seem to affect the value.

I am trying to get the character to spawn here
mono1

However my character spawns over here instead
mono2

I initialise the camrea like so

   var viewportAdapter = new BoxingViewportAdapter(Game.Window, GraphicsDevice, 800, 480);
  _camera = new OrthographicCamera(viewportAdapter);

and spawn the character like so

  _entityFactory = new EntityFactory(_world, Content);
  var spawnPoint = _camera.WorldToScreen(spawn.Objects[0].Position);

I would assume that camera.WorldToScreen would convert the coordinates but it returns the exact same coordinates back.

Obviously I’m doing something wrong here but I am not sure.

Any help is appreciated and let me know if any more information is needed.

Thanks!

There could be something wrong with the position of where you’re rendering the tiled map and the actual position where characters get loaded in.