hard to say with such a blurry image, but looks to me like the spritebatch has no problem but he’s rendering the "X"square after the blue square. The ‘apendix’ portion is rectangular (more than 1 pixel width) and this is probably impossible to produce with a clamping issue or to be a point/linear sampler issue.
Please show more of your drawing code, including your SpriteBatch.Begin call(s). SamplerState is one of the states that influences how things are rendered. PointClamp is typically used for pixel-perfect rendering.
It’s also not recommended to create and use a new Texture2D like this, or you’ll quickly run into memory issues since it’s not reclaimed by the GC. Create it once and cache it, or dispose it once you’re done with it.