I was just wondring. When i want to add SpriteFonts to my Monogame 3.2 using VS2013, i need to precompile it in VS2010/XNA and then move it over to my Monogame project.
So my question is:
-Will there be added any SpriteFont to Monogame?
-If not, are there any other options to do this with Monogame?
I had to revert a friends project back to Master because the Develop installer caused his project to not even compile.
In addition, Iām still waiting for a response to my question as to why the Video Asset Type was removed from Develop, even though it works perfectly well in Master 3.2. So, āupgradingā isnāt necessarily the right thing to do.
Using the MGCB from the Develop branch will require Develop to be used as the MG reference in your project, otherwise the content versions wonāt match up.
Iāve been using Monogame Pipeline for all my .png and .wav files, but I havenāt been able to get a .ttf (font file) to convert to xnb. I found arial 18 pt font in xnb format online and just use that (I donāt need a lot of dynamic text for my project yet). Anyone have instructions on using the Monogame Pipeline to convert fonts?