Spritefont error when I try to run game

I’m trying to run my simple test game in Monogame 3.6. I want to print some text on the screen using DrawString method.

I have created sprite font in Pipeline.app (ver. from this .ttf (latin extended) font www.transfernow.net/71ht51e4y7iz and this is my .spritefont file www.transfernow.net/68j5d9p1k6ix.

In Pipeline.app everything looks OK after build but when I try to run my project (I’m using Visual Studio for Mac) it throws this 2 errors: