SpriteFont size limitations ?

Hi, i’m having an annoying issue : i can’t modify size of a spritefont.
I’m going nutz, no matter what 160 i set in the spritefont, the spritefont never change !
After hard teting, i can say it seems to no coming from my code.

This is my sprite font :

<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
  <Asset Type="Graphics:FontDescription">

    <!--
    Modify this string to change the font that will be imported.
    -->
    <FontName>Verdana</FontName>

    <!--
    Size is a float value, measured in points. Modify this value to change
    the size of the font.
    -->
    <Size>160</Size>

    <!--
    Spacing is a float value, measured in pixels. Modify this value to change
    the amount of spacing in between characters.
    -->
    <Spacing>0</Spacing>

    <!--
    UseKerning controls the layout of the font. If this value is true, kerning information
    will be used when placing characters.
    -->
    <UseKerning>true</UseKerning>

    <!--
    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
    and "Bold, Italic", and are case sensitive.
    -->
    <Style>Bold</Style>

    <!--
    If you uncomment this line, the default character will be substituted if you draw
    or measure text that contains characters which were not included in the font.
    -->
    <!-- <DefaultCharacter>*</DefaultCharacter> -->

    <!--
    CharacterRegions control what letters are available in the font. Every
    character from Start to End will be built and made available for drawing. The
    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
    character set. The characters are ordered according to the Unicode standard.
    See the documentation for more information.
    -->
    <CharacterRegions>
      <CharacterRegion>
        <Start>&#32;</Start>
        <End>&#256;</End>
      </CharacterRegion>
    </CharacterRegions>
  </Asset>
</XnaContent>

And change look like a 12 bold font when i us it in mu Draw() :

spriteBatch.DrawString(Font.bold_160, "test", new Vector2(0,0), Color.White);

Anyone have the same issue ? How to fix it ?

Don’t you get an exception in the output window when loading this in your loadcontent method ?

I found my error during the night,
Context : I have a class that handle spritefonts variables and in the LoadContent() of Game1 i set the files paths to a method giving the paths to my font class. .

Error : the order of the variables in my font class was different of the order of the paths in LoadContent()

Then i wasn’t getting error and I was applying modifications to wrong variables.

I feel stupid about that :slightly_smiling:
But i’m happy i solved it.