Longtime XNA user; new to MonoGame (v3.3). I’m in the process of porting my code-base (Windows “Desktop”) to MG.
First off, I want to start out saying thank you all for what you do!
My issue is with spritefonts and the rendered result not having the correct font style.
After getting everything ported over to MG, compiled and running, I noticed that none of our font styles are working: they’re all appearing “Regular” when rendered on screen (even though they have Bold, and the like, set in the spritefont file). Manipulating the “Size” tag alters the text size, as expected, so I know the file is loading properly; the only thing that doesn’t seem to work is the “Style”.
Has anyone experienced this or have any insight as to why this would be happening?