Starting up graphicsmode in Android

Hi all. I’ve been using XNA for quite some time and finally decided to take the leap over to MonoGame. I installed VS2013, MonoGame 3.2, and the most recent version of Xamarin. I decided not to try anything fancy and just run the Android template as-is, nothing but one line of text output. However, after loading the emulator (MonoForAndroid_API_10), installing the stuff on it, I get an unhandled exception : “OpenTK.Platform.Android.EglException: Loading”. It can’t break at the exception because its in external code. The output window says “OpenTK.Platform.Android.EglException: Failed to find a valid GraphicsMode configuration”.

I’ve tried different resolutions and emulators but with no luck.
I’ve tried graphics.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; but that sets it to zero.
I’ve tried putting the APK on a physical android phone and it doesn’t work there either.
I’ve tried changing Window.GraphicsMode to a new OpenTK.Graphics.GraphicsMode, and to a new AndroidGraphicsMode, but neither of them helped.

Can anyone tell me what I am doing wrong?