Static classes besides ContentManager, GraphicsDevice, SpriteBatch, GameTime, Random?

Creating Class_Applications and figuring out how to make these classes static definitely changed my programming for the easier. What other major classes do you think should be added to this list?

What is the purpose of this? I’m not sure what you’re trying to achieve.

I can do this:
public void Function_Draw_Something()
{
Class_Applications.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, null, class_Video.class_Video_Viewports_List[class_Video.Video_Viewports_Drawing_Which_Viewport].Video_Viewport_Transformation);
}

Instead of:
public void Function_Draw_Something(SpriteBatch spriteBatch)
{
spriteBatch.Begin();
}