Strange content behavior

I’m actually working on my game, yay! I’m running into a strange problem with the content project. I have a shared project that holds most of the content, images, sounds, etc. Then, in a DesktopGL project, I have some content specific to that platform, with the idea of adding content specific to those platforms. You would think that this would work. Will, it does 80% of the time. The 20% of the time it doesn’t work is when I have content in subfolders. The content is compiled but not copied to the output folder. Content in the root folder is copied over successfully. I tried putting the platform-specific content in the shared project, but it won’t compile. It is content created through the intermediate serializer. I thought that this worked in 3.8.0, but I can’t seem to get it to work in 3.8.1.

It’s working as expected now. I missed copying one XML file from the shared project to the DesktopGL project.