[Support] ComputeShader

For those looking for computer shader support for monogame. Here is my early version of the mini project, that makes monogame support computer shader as unity does.

Note* some parts require to modify monogame source in order to make it work.

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Damn, that’s nice. Thought about merging it into main Monogame branch?

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hopefully, have to do more testing

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This would be useful to me, let me know if you need any help or support

I would be happy to help

I did a vlog post on compute and geometry shaders in unity back in the day. It woukd be cool to do a similar thing in MonoGame too.

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Note* some parts require to modify monogame source in order to make it work.

Can you elaborate on the above statement ?

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@11110
Hmm cant compile, required some CreateTexture() method that doesnt exist. I was almost certain that I saw computeshader pr or something in github issue/pr but didnt find it now.
I saw your older computer shader test, but that project doesnt open with vs2019 community.


I found this but didnt test, this is for opengl