support SwapChainPanel in Forked MonoGame

My real question is is there a way to put XAML control behind the running MonoGame in a XAML App (like in the Windows Phone App).

I’ve tried everything, and even got close by grabbing the source buffer and swapping it myself to an imagebrush, bu I cannot get the timing right.

This is for the DigtialRune, which has a custom fork of MonoGame that relies on SharpDX 2.5. I cracked all of those open but my implementation is crashing, mostly because I did it in SharpDX2.6 and not 2.5.

Has anyone got any ideas on how I can do this?

Your help is appreciated!