I installed Visual Studio 2015 CE and Monogame 3.5 recently. When I created a project to test the installation everything compiled fine. Now, several weeks later, I’ve started getting an ArgumentOutOfRangeException in OpenTK.
Here’s the output:
‘GhostsGame.vshost.exe’ (CLR v4.0.30319: GhostsGame.vshost.exe): Loaded ‘E:\AJJTGames\IFG\GhostsGame\GhostsGame\bin\DesktopGL\x86\Debug\GhostsGame.exe’. Symbols loaded.
‘GhostsGame.vshost.exe’ (CLR v4.0.30319: GhostsGame.vshost.exe): Loaded ‘E:\AJJTGames\IFG\GhostsGame\GhostsGame\bin\DesktopGL\x86\Debug\MonoGame.Framework.dll’. Module was built without symbols.
‘GhostsGame.vshost.exe’ (CLR v4.0.30319: GhostsGame.vshost.exe): Loaded ‘E:\AJJTGames\IFG\GhostsGame\GhostsGame\bin\DesktopGL\x86\Debug\OpenTK.dll’. Module was built without symbols.
‘GhostsGame.vshost.exe’ (CLR v4.0.30319: GhostsGame.vshost.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.
The program ‘[16168] GhostsGame.vshost.exe’ has exited with code 0 (0x0).
Has anyone ever seen this issue before? I can’t find anything on fixing it when it isn’t your own code with that error.