I came back to running monogame after a year ish away and tried to make a new project. Checked the documentation because I couldn’t remember the details, and it told me to install the extension. Cool, I install the project templates extension. But, I go to open my content, and it won’t open, with the error message below. One post said to install tools, that they went away from a separate standalone app. Didn’t work. Another said uninstall the tools, which I did, and then follow the migration guide, which wasn’t helpful because the link 404’d. What do I do?
System.IO.FileNotFoundException: Could not load file or assembly ‘PresentationFramework, Version=6.0.2.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35’. The system cannot find the file specified.
File name: ‘PresentationFramework, Version=6.0.2.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35’
at MonoGame.Tools.Pipeline.Styles.<>c.b__0_0(MenuBarHandler h)
at Eto.Style.<>c__DisplayClass13_01.<Add>b__0(THandler w) at Eto.DefaultStyleProvider.<>c__DisplayClass9_0
1.b__0(Object widget)
at Eto.DefaultStyleProvider.ApplyStyles(Object widget, String style)
at Eto.DefaultStyleProvider.Eto.IStyleProvider.ApplyStyle(Object widget, String style)
at Eto.Widget.OnStyleChanged(EventArgs e)
at Eto.Widget.set_Style(String value)
at MonoGame.Tools.Pipeline.MainWindow.PipelineMenuBar…ctor() in D:\a\MonoGame\MonoGame\Tools\MonoGame.Content.Builder.Editor\MainWindow.eto.cs:line 24
at MonoGame.Tools.Pipeline.MainWindow.InitalizeMenu() in D:\a\MonoGame\MonoGame\Tools\MonoGame.Content.Builder.Editor\MainWindow.eto.cs:line 287
at MonoGame.Tools.Pipeline.MainWindow.InitializeComponent() in D:\a\MonoGame\MonoGame\Tools\MonoGame.Content.Builder.Editor\MainWindow.eto.cs:line 60
at MonoGame.Tools.Pipeline.MainWindow…ctor() in D:\a\MonoGame\MonoGame\Tools\MonoGame.Content.Builder.Editor\MainWindow.cs:line 46
at MonoGame.Tools.Pipeline.Program.Main(String args) in D:\a\MonoGame\MonoGame\Tools\MonoGame.Content.Builder.Editor\Program.cs:line 50