Text over 3d objects.

Hi folks.

Is there any easy way to get the pixel position on screen of projected 3d objects? I could really do with putting some debug data on screen over my objects while I’m collision testing.

Any ideas?



You can use Viewport.Project(…) to project a 3d point into the 2d screen coordinates.

Brilliant, many thanks nkast, I’ll start looking into it. :o)