TiledMap Drawing

After some trial and error, I finally got the map loaded. Now I’m doing:

spriteBatch.Draw(tiledMap);

but I’m not seeing the map on the screen. I don’t see a way to position where the map should be drawn.

I also tried copying in the viewport adapter and camera from the MonoGame.Extended demo of TiledMap and still no map.

Edit: Found the Draw(TiledMap,Rectangle) overload and tried with several different rectangles. Still no luck. Checked the loading of the map, the tile height/width and pixel height/width are correct.

Solved. After looking through the data structure a bit, I noticed all my tiles were {0}. When I re-opened the map in Tiled, I found it didn’t save my changes so the map was blank.
:open_mouth: