After some trial and error, I finally got the map loaded. Now I’m doing:
spriteBatch.Draw(tiledMap);
but I’m not seeing the map on the screen. I don’t see a way to position where the map should be drawn.
I also tried copying in the viewport adapter and camera from the MonoGame.Extended demo of TiledMap and still no map.
Edit: Found the Draw(TiledMap,Rectangle) overload and tried with several different rectangles. Still no luck. Checked the loading of the map, the tile height/width and pixel height/width are correct.