tilemap error

I was looking at Tiled | MonoGame.Extended and I was making a tile map, but there was an error

Code:
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGame.Extended.Tweening;
using MonoGame.Extended.Tiled;
using MonoGame.Extended.Tiled.Renderers;

namespace simple_farming_game
{
public class Game1 : Game
{
Texture2D playerTexture;
Vector2 playerPosition;
float playerSpeed;

    TiledMap _tiledMap;
    TiledMapRenderer _tiledMapRenderer;

    private GraphicsDeviceManager _graphics;
    private SpriteBatch _spriteBatch;

    public Game1()
    {
        _graphics = new GraphicsDeviceManager(this);
        Content.RootDirectory = "Content";
        IsMouseVisible = true;
    }

    protected override void Initialize()
    {
        // TODO: Add your initialization logic here
        playerPosition = new Vector2(_graphics.PreferredBackBufferWidth / 2,_graphics.PreferredBackBufferHeight / 2);
        playerSpeed = 550f;

        base.Initialize();
    }

    protected override void LoadContent()
    {
        _spriteBatch = new SpriteBatch(GraphicsDevice);

        // TODO: use this.Content to load your game content here
        playerTexture = Content.Load<Texture2D>("player");

        _tiledMap = Content.Load<TiledMap>("tile1");
        _tiledMapRenderer = new TiledMapRenderer(GraphicsDevice, _tiledMap);
    }

    protected override void Update(GameTime gameTime)
    {
        if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            Exit();

        // TODO: Add your update logic here
        var kstate = Keyboard.GetState();

        if (kstate.IsKeyDown(Keys.W))
        {
            playerPosition.Y -= playerSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds;
        }

        if (kstate.IsKeyDown(Keys.S))
        {
            playerPosition.Y += playerSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds;
        }

        if (kstate.IsKeyDown(Keys.A))
        {
            playerPosition.X -= playerSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds;
        }

        if (kstate.IsKeyDown(Keys.D))
        {
            playerPosition.X += playerSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds;
        }

        _tiledMapRenderer.Update(gameTime);

        base.Update(gameTime);
    }

    protected override void Draw(GameTime gameTime)
    {
        GraphicsDevice.Clear(Color.CornflowerBlue);

        // TODO: Add your drawing code here
        _spriteBatch.Begin();
        _spriteBatch.Draw(
            playerTexture,
            playerPosition,
            null,
            Color.White,
            0f,
            new Vector2(playerTexture.Width / 2, playerTexture.Height / 2),
            Vector2.One,
            SpriteEffects.None,
            0f
        );
        _spriteBatch.End();

        _tiledMapRenderer.Draw();

        base.Draw(gameTime);
    }
}

}
Error:
E:/simple_farming_game/Content/tile1.png : error : The type ‘Microsoft.Xna.Framework.Content.Pipeline.Graphics.Texture2
DContent’ cannot be processed by TiledMapProcessor as a MonoGame.Extended.Content.Pipeline.Tiled.TiledMapContentItem! [
E:\simple_farming_game\simple_farming_game.csproj]
C:\Users\armyo.nuget\packages\monogame.content.builder.task\3.8.1.303\build\MonoGame.Content.Builder.Task.targets(142,
5): error MSB3073: “dotnet mgcb /quiet /@:“E:\simple_farming_game\Content\Content.mgcb” /platform:DesktopGL /outputDir:
“E:/simple_farming_game/Content/bin/DesktopGL/Content” /intermediateDir:“E:/simple_farming_game/Content/obj/DesktopGL/n
et6.0/Content” /workingDir:“E:/simple_farming_game/Content/”” 명령이 종료되었습니다(코드: 1). [E:\simple_farming_game\simple_farmin
g_game.csproj]

Did you put in the MG.EXtended Dlls into the pipeline?