I’m curious to know if anyone has tried Gearset and can tell me what benefits has brought to their development cycle (if any)
Here’s the link: https://github.com/PumpkinPaul/Gearset
I’m curious to know if anyone has tried Gearset and can tell me what benefits has brought to their development cycle (if any)
Here’s the link: https://github.com/PumpkinPaul/Gearset
I didn’t know about this, but it looks very useful!
I use it all time
Specifically, the profiler, memory monitor, console, inspector, finder and logger. Not had much use for the curve editor as yet.
Juan Campa created the project - I asked him to open source it so that I could fix a few bugs and add some features (profiling tools from GameDebugSample, memory monitory, monogame, FNA compatibility).
What are you looking for from a ‘debug / profiling’ toolkit?
EDIT - it’s available on Nuget too.
Paul
Does this work in real time? Or with snapshots?
Works in real time - shows total memory allocated, memory allocated each tick, GC0,1,2 collections and a simulation of XBOX 360 collections (each 1MB allocated). The XAML UI is not garbage friendly so there’s a ‘headless’ mode that just runs certain lightweight components (profile, memory manager)