I upgraded from MonoGame 3.2 to 3.4 and I got this weird touch behavior when I dragged the screen then stop moving and keep touching the screen… I’m getting continuous movement.
if (touch.State == TouchLocationState.Moved)
…and for some reason, I’m getting the same value from prevLocation endlessly.
TouchLocation prevLocation;
touch.TryGetPreviousLocation(out prevLocation);
No issue in MG3.2 or am I missing something?
I did create a workaround which I store the previous position for specific touch id and it works, maybe for now.