I’m using Monogame 18.104.22.1689 in a UWP project. On the desktop everything works fine.
On the Windows 10 Mobile TouchPanel.GetState() returns Y that is a wrong value, as I touch further down the screen the offset from the actual point Y becomes larger. For example if I tap at point Y 600, the value reported TouchPanel.GetState() is 650.
I’m using a SwapChainPanel to display the graphics in a grid, it is on grid row 2. If I do not set row (use the full screen) everything works.
Since X is correct I assume it is something to do with the SwapChainPanel not located at y = 0? But on the desktop it works properly.
Anyone know what the problem is?