Do the following:
- Add your texture to “Content” folder
- Go to Properties for it and make sure that “Build Action” is set to “Content” and also find and set “Copy to Output Directory” to “If it’s newer”
- Now in load content just load the file by typing “
Content.Load<Texture2D>("ship");” and it should work
If you are still having any difficulties porting, just put a link to an example code you want ported and I’ll help you out.