Translate Windows XNA game to Monogame.

Do the following:

  1. Add your texture to “Content” folder
  2. Go to Properties for it and make sure that “Build Action” is set to “Content” and also find and set “Copy to Output Directory” to “If it’s newer”
  3. Now in load content just load the file by typing “Content.Load<Texture2D>("ship");” and it should work

If you are still having any difficulties porting, just put a link to an example code you want ported and I’ll help you out.