Trouble Adding a SpriteFont

I have a .spritefont file in my Content folder that I’m trying to have my game read in and use. However, when I use this code in the Draw method:

SpriteFont hudFont = content.Load<SpriteFont>("Fonts//myfile");

I’m getting this error:

An unhandled exception of type 'System.NotImplementedException' occurred in MonoGame.Framework.dll

Additional information: The method or operation is not implemented.

I’m very new to MonoGame and I was hoping someone could help me understand what is going on.
Any help would be greatly appreciated.

First off, you shouldn’t be loading the font in the draw method, but in the loadcontent method. You only want to be loading the font once, and not every frame.

Are you using monogame for ios, android, or what? There are different things you need to put into consideration for each of the platforms you are developing for.

Yes sorry I mis-typed that. It’s in the LoadContent() method. I’m using MonoGame for Windows 7.

Nah, i mean, what os are you targeting?