[Tutorial] Fitting All Players On Screen with MonoGame.Extended OrthographicCamera

I just published a write-up on implementing a shared camera that automatically zooms and pans to keep multiple players visible on screen using MonoGame.Extended’s OrthographicCamera.

It walks through:

  • Computing an axis-aligned bounding box of player positions
  • Solving analytically for the correct zoom
  • Applying smooth camera movement
  • Visualizing the fit with a debug grid and bounding box overlay

The demo includes full source code and explanation of the math.

Link:
https://itch.io/blog/1424054/fitting-all-players-on-screen-with-monogameextended-orthographiccamera

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