I just published a write-up on implementing a shared camera that automatically zooms and pans to keep multiple players visible on screen using MonoGame.Extended’s OrthographicCamera.
It walks through:
- Computing an axis-aligned bounding box of player positions
- Solving analytically for the correct zoom
- Applying smooth camera movement
- Visualizing the fit with a debug grid and bounding box overlay
The demo includes full source code and explanation of the math.
Link:
https://itch.io/blog/1424054/fitting-all-players-on-screen-with-monogameextended-orthographiccamera
