Hello,
I’m trying to port a XNA based engine on Monogame and i face an issue during content loading.
I’ve got a CommonEvent which contains an array of EventCommand.
class CommonEvent
{
…
public EventCommand[] list;
}
EventCommand contains short typed variables.
All CommonEvent are serialized in an XML then processed as an XNB.
The pipeline sucessfully build the XNB.
But when i try to load the xnb, it fails.
Reason :
Exception is : Could not load Data/commonevents asset as a non-content file!
Inner Exception is : Content reader could not be found for System.Int16[] type.
I first thought it was because EventCommand contains short typed variables, then i changed them to int but same problem at load except its a Content reader could not be found for System.Int32[] type.
I searched a similar post and found : https://github.com/mono/MonoGame/issues/4032
But no solution given.
Is there a workaround to fix it ?
I don’t use the latest git source but the last version of monogame ( i.e : 3.4 ).
Thanks in advance for your support.