unknown error

My application has worked for 10 hours but after restart application it was such error

Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create graphics device! ---> System.PlatformNotSupportedException: MonoGame requires OpenGL 3.0 compatible drivers, or either ARB_framebuffer_object or EXT_framebuffer_object extensions.Try updating your graphics drivers.
  at OpenGL.GraphicsContext..ctor (OpenGL.IWindowInfo info) [0x00035] in <a6b5c1686196475aa75b8dde7820e259>:0 
  at OpenGL.GL.PlatformCreateContext (OpenGL.IWindowInfo info) [0x00000] in <a6b5c1686196475aa75b8dde7820e259>:0 
  at OpenGL.GL.CreateContext (OpenGL.IWindowInfo info) [0x00000] in <a6b5c1686196475aa75b8dde7820e259>:0 
  at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformSetup () [0x0002b] in <a6b5c1686196475aa75b8dde7820e259>:0 
  at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Setup () [0x00033] in <a6b5c1686196475aa75b8dde7820e259>:0 
  at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor (Microsoft.Xna.Framework.Graphics.GraphicsAdapter adapter, Microsoft.Xna.Framework.Graphics.GraphicsProfile graphicsProfile, Microsoft.Xna.Framework.Graphics.PresentationParameters presentationParameters) [0x0013b] in <a6b5c1686196475aa75b8dde7820e259>:0 
  at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor (Microsoft.Xna.Framework.GraphicsDeviceInformation gdi) [0x00013] in <a6b5c1686196475aa75b8dde7820e259>:0 
  at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice (Microsoft.Xna.Framework.GraphicsDeviceInformation gdi) [0x0000c] in <a6b5c1686196475aa75b8dde7820e259>:0 
  at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice () [0x00024] in <a6b5c1686196475aa75b8dde7820e259>:0 
   --- End of inner exception stack trace ---
  at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice () [0x0003f] in <a6b5c1686196475aa75b8dde7820e259>:0 
  at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice () [0x00000] in <a6b5c1686196475aa75b8dde7820e259>:0 
  at Microsoft.Xna.Framework.Game.DoInitialize () [0x0001c] in <a6b5c1686196475aa75b8dde7820e259>:0 
  at Microsoft.Xna.Framework.Game.Run (Microsoft.Xna.Framework.GameRunBehavior runBehavior) [0x00033] in <a6b5c1686196475aa75b8dde7820e259>:0 
  at Microsoft.Xna.Framework.Game.Run () [0x0000c] in <a6b5c1686196475aa75b8dde7820e259>:0 

Next application restarting does not solve problem but computer rebooting solves it.

It looks like a graphics device issue. What are your computer specs?

Linux commands lspci shows:

Intel corporation 3rd Gen Core processor Graphics Controller (rev 09)

This card give 60 FPS

Limited info.
Overheating video card ?
Or not disposing things properly required a power down to clear the gpu ?

Grab msi afterburner and take a look at whats going on with your card as your program runs.
Nividia has a tool as well.

So, This is Gigabyte motherboard, model is C807N.

As for “…MonoGame requires OpenGL 3.0 compatible drivers…” in error message that it is wrong because I have many computers with OpenGL 2.0 support and they work excellent

MonoGame requires OpenGL 3.0 compatible drivers, or either ARB_framebuffer_object or EXT_framebuffer_object extensions.

I have many computers with OpenGL 2.0 support and they work excellent

My point was you don’t need OpenGL 3.0 if you have the right extensions. OpenGL 2.0 with either of the extensions in the exception message will do.

Why does it work after reboot?