🔗 Useful MonoGame Related Links U-MG-RL

useful 3d tutorials and resources

General resources for rendering, a lot of XNA tutorials (Samples included)

Good tutorials for deferred engines

All around super useful for beginners (Samples included)
http://rbwhitaker.wikidot.com/xna-tutorials
http://rbwhitaker.wikidot.com/monogame-3d-tutorials

Useful resources on Light Prepass (Samples included)

One of the best rendering engineers around, covers almost all relevant 3d techniques. A lot of older/basic stuff is done in XNA wiht sources included

A lot of links to XNA engines, helpers, sources etc.

1 Like

http://www.dylanwilson.net/resolution-independence-in-monogame-with-viewport-adapters

I was looking for this

@throbax 's list

Deserves its own post here.

1 Like

2D (Deferred) Lighting:
http://www.soolstyle.com/2010/02/15/2d-deferred-lightning/

Originally found here:

A useful recent post regarding Lerping

@willmotil showed me this very useful link http://www.codinglabs.net/default.aspx though I suspect all the code is C++…

Had these on my mobile, about to do a refresh of it so posting these here as they may be useful too!

https://www.codeproject.com/search.aspx?q=monogame&doctypeid=1%3B2%3B3%3B13%3B14&pgsz=50

I particularly like this one:

Some may find this useful:

Ooooh Sorting Algorithms in C#.NET

In case not already here:

MikeNET

A .NET compatible Networking API

Just in case you miss it:

Demo Code
You can download a visual studio 2010 and 2012 solution containing a number of sample projects using MikeNet from here.

Download
I have made a precompiled version with an installer which can quickly be integrated into your projects. The package includes:
C++ 32 bit and 64 bit debug and release libraries and pdb files for visual studio 2010 and 2012
C++ 32 bit release library and pdb file for visual studio 2008
DarkBASIC Pro DLL
.NET/CLR 32 bit and 64 bit DLL
Normal 32 bit and 64 bit DLL
Documentation
Demo code
You can get it from here.

I wonder if this works in VS15CE? or VS17RC

Found this gem:

Shared Code Projects:

Found on that page:

On a related search:

That related search:

https://www.bing.com/search?q=monogame+shared+code+project&FORM=AWRE

Boy, never click that button…

It takes you here [I am talking about the MonoGame Tag on the individual posts lol]:

https://www.codeproject.com/search.aspx?sbo=kw&aidlst=2686

Related to that thread with the YouTube banner:

1 Like

Useful for any newcomers to MonoGame and C#, more C# but then you need it for MG :slight_smile:

https://blogs.windows.com/buildingapps/2017/01/13/new-year-new-devs-sharpen-c-skills/#6QHGb72eUpdsA6I8.97

I thought I linked to this already:

XNA Colour list, found on a post by @kosmonautgames here:

Another fine contribution by @willmotil

Found here:

A topic on Video Game Law:

Adding this here:

1 Like

https://developer.microsoft.com/en-us/windows/projects/campaigns/windows-developer-day

Something useful for newcomers

Found this today… looks to be an in-progress work, small posts but covers the essentials, somewhat…

Beginning MonoGame
http://www.geekswithblogs.net/cwilliams/archive/2017/02/06/232974.aspx

GETTING THE STUFF

-Why MonoGame?
http://www.geekswithblogs.net/cwilliams/archive/2017/02/06/232975.aspx

-What do I need, and where do I get it?
http://www.geekswithblogs.net/cwilliams/archive/2017/02/06/232976.aspx

MONOGAME BASICS

-MonoGame project types explained.
http://www.geekswithblogs.net/cwilliams/archive/2017/02/06/232983.aspx

-What’s in the starting project?
http://www.geekswithblogs.net/cwilliams/archive/2017/02/07/233163.aspx

-The Game Loop
http://www.geekswithblogs.net/cwilliams/archive/2017/02/13/237027.aspx

-Getting an image onscreen NEW
http://www.geekswithblogs.net/cwilliams/archive/2017/02/16/242270.aspx

-Putting text onscreen NEW
http://www.geekswithblogs.net/cwilliams/archive/2017/02/22/243041.aspx

-Listening for (and responding to) input

-Moving your images around

Added two new posts from this blog

Unable to edit the post on this thread so posting it here for reference if not already done

Might be a good idea to pin that thread for a while?