🔗 Useful MonoGame Related Links U-MG-RL

Well to be honest I did not think the title would actually contain URL, only noticed it after typing it out haha

So I figured a lot of users - especially newcomers - ask for tutorials as someone did recently but that is not what sparked this thread, it was one of my now not so… just read the copied post below from my GCT post…

While doing my now not so regular system backups and refreshes - though this one is called for - I came across a link in my favourites that was a bit too long for copying - though my account will back it up so I am not worried - and thought hmm interesting, it might interest people on here, so here you go…

Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 1: Overview, Installation, MonoGame 3.0 Project Creation
https://blogs.msdn.microsoft.com/tarawalker/2012/12/04/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-1-overview-installation-monogame-3-0-project-creation/

Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 2: Creating the Shooter/Player Asset of the Game
https://blogs.msdn.microsoft.com/tarawalker/2012/12/10/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-2-creating-the-shooterplayer-asset-of-the-game/

Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 3: Updating Graphics using Content Pipeline with MonoGame
https://blogs.msdn.microsoft.com/tarawalker/2013/01/04/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-3-updating-graphics-using-content-pipeline-with-monogame/

Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 4: Adding and Processing Player (User) Input
https://blogs.msdn.microsoft.com/tarawalker/2013/02/23/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-4-adding-and-processing-player-user-input/

Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 5: Animating the Player/Ship and Creating a Parallaxing Background
https://blogs.msdn.microsoft.com/tarawalker/2013/04/12/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-5-animating-the-playership-and-creating-a-parallaxing-background/

Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 6: Creating Enemies and Detecting Collisions
http://www.tarathegeekgirl.net/?p=281

Happy New Year All…

I believe this is her profile and might explain why she no longer posted stuff after 2013 https://www.linkedin.com/in/taraewalker

Found here ✔ ☕ General Conversation Thread

So why not have a thread here which can both be useful as a central link reference so everyone can post any useful content here and also for people documenting MonoGame and dealing with the MonoGame documentation to find the best links to include in the documentation pages…

I believe I have started this off so when I find more I will add them here, as should you!

CODE ON!

3 Likes

I found this in the comments on the first tutorial

Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 7: Load Your Weapons!

Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 8: Here comes the Boom!

Found Part 9

Windows 8/10 Game Development using C#, XNA, and MonoGame 3.4: Building a Shooter Game Walkthrough – Part 9: Adding Sound Effects and Music

OOOH found another link in my favourites history

Go here

… and click where it says:

Change History (all pages)

… and scroll to the bottom and work your way up, clicking Page links each time, then hit the back button or BackSpace key on your keyboard to go back and click the next link! notice that some have further links such as the Documentation pages, some good gems in those pages! worth a read!

For example, check out this list of games:

Which features handy YouTube video links too! XNA related but still relevant

You can find some pages showing release history of various games too…

I highly recommend any serious coder who wants to utilise and learn how MonoGame has developed over the years to take a look!

Thanks for reading…

@kosmonautgames does it again

Saved here for its usefulness

useful 3d tutorials and resources

General resources for rendering, a lot of XNA tutorials (Samples included)

Good tutorials for deferred engines

All around super useful for beginners (Samples included)
http://rbwhitaker.wikidot.com/xna-tutorials
http://rbwhitaker.wikidot.com/monogame-3d-tutorials

Useful resources on Light Prepass (Samples included)

One of the best rendering engineers around, covers almost all relevant 3d techniques. A lot of older/basic stuff is done in XNA wiht sources included

A lot of links to XNA engines, helpers, sources etc.

1 Like

http://www.dylanwilson.net/resolution-independence-in-monogame-with-viewport-adapters

I was looking for this

@throbax 's list

Deserves its own post here.

1 Like

2D (Deferred) Lighting:
http://www.soolstyle.com/2010/02/15/2d-deferred-lightning/

Originally found here:

A useful recent post regarding Lerping

@willmotil showed me this very useful link http://www.codinglabs.net/default.aspx though I suspect all the code is C++…

Had these on my mobile, about to do a refresh of it so posting these here as they may be useful too!

https://www.codeproject.com/search.aspx?q=monogame&doctypeid=1%3B2%3B3%3B13%3B14&pgsz=50

I particularly like this one:

Some may find this useful:

Ooooh Sorting Algorithms in C#.NET

In case not already here:

MikeNET

A .NET compatible Networking API

Just in case you miss it:

Demo Code
You can download a visual studio 2010 and 2012 solution containing a number of sample projects using MikeNet from here.

Download
I have made a precompiled version with an installer which can quickly be integrated into your projects. The package includes:
C++ 32 bit and 64 bit debug and release libraries and pdb files for visual studio 2010 and 2012
C++ 32 bit release library and pdb file for visual studio 2008
DarkBASIC Pro DLL
.NET/CLR 32 bit and 64 bit DLL
Normal 32 bit and 64 bit DLL
Documentation
Demo code
You can get it from here.

I wonder if this works in VS15CE? or VS17RC

Found this gem:

Shared Code Projects:

Found on that page:

On a related search:

That related search:

https://www.bing.com/search?q=monogame+shared+code+project&FORM=AWRE

Boy, never click that button…

It takes you here [I am talking about the MonoGame Tag on the individual posts lol]:

https://www.codeproject.com/search.aspx?sbo=kw&aidlst=2686

Related to that thread with the YouTube banner:

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Useful for any newcomers to MonoGame and C#, more C# but then you need it for MG :slight_smile:

https://blogs.windows.com/buildingapps/2017/01/13/new-year-new-devs-sharpen-c-skills/#6QHGb72eUpdsA6I8.97

I thought I linked to this already:

XNA Colour list, found on a post by @kosmonautgames here:

Another fine contribution by @willmotil

Found here:

A topic on Video Game Law:

Adding this here:

1 Like

https://developer.microsoft.com/en-us/windows/projects/campaigns/windows-developer-day