🔗 Useful MonoGame Related Links U-MG-RL

In case not already here:

MikeNET

A .NET compatible Networking API

Just in case you miss it:

Demo Code
You can download a visual studio 2010 and 2012 solution containing a number of sample projects using MikeNet from here.

Download
I have made a precompiled version with an installer which can quickly be integrated into your projects. The package includes:
C++ 32 bit and 64 bit debug and release libraries and pdb files for visual studio 2010 and 2012
C++ 32 bit release library and pdb file for visual studio 2008
DarkBASIC Pro DLL
.NET/CLR 32 bit and 64 bit DLL
Normal 32 bit and 64 bit DLL
Documentation
Demo code
You can get it from here.

I wonder if this works in VS15CE? or VS17RC

Found this gem:

Shared Code Projects:

Found on that page:

On a related search:

That related search:

https://www.bing.com/search?q=monogame+shared+code+project&FORM=AWRE

Boy, never click that button…

It takes you here [I am talking about the MonoGame Tag on the individual posts lol]:

https://www.codeproject.com/search.aspx?sbo=kw&aidlst=2686

Related to that thread with the YouTube banner:

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Useful for any newcomers to MonoGame and C#, more C# but then you need it for MG :slight_smile:

https://blogs.windows.com/buildingapps/2017/01/13/new-year-new-devs-sharpen-c-skills/#6QHGb72eUpdsA6I8.97

I thought I linked to this already:

XNA Colour list, found on a post by @kosmonautgames here:

Another fine contribution by @willmotil

Found here:

A topic on Video Game Law:

Adding this here:

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https://developer.microsoft.com/en-us/windows/projects/campaigns/windows-developer-day

Something useful for newcomers

Found this today… looks to be an in-progress work, small posts but covers the essentials, somewhat…

Beginning MonoGame
http://www.geekswithblogs.net/cwilliams/archive/2017/02/06/232974.aspx

GETTING THE STUFF

-Why MonoGame?
http://www.geekswithblogs.net/cwilliams/archive/2017/02/06/232975.aspx

-What do I need, and where do I get it?
http://www.geekswithblogs.net/cwilliams/archive/2017/02/06/232976.aspx

MONOGAME BASICS

-MonoGame project types explained.
http://www.geekswithblogs.net/cwilliams/archive/2017/02/06/232983.aspx

-What’s in the starting project?
http://www.geekswithblogs.net/cwilliams/archive/2017/02/07/233163.aspx

-The Game Loop
http://www.geekswithblogs.net/cwilliams/archive/2017/02/13/237027.aspx

-Getting an image onscreen NEW
http://www.geekswithblogs.net/cwilliams/archive/2017/02/16/242270.aspx

-Putting text onscreen NEW
http://www.geekswithblogs.net/cwilliams/archive/2017/02/22/243041.aspx

-Listening for (and responding to) input

-Moving your images around

Added two new posts from this blog

Unable to edit the post on this thread so posting it here for reference if not already done

Might be a good idea to pin that thread for a while?

Shaders related

Found in this post by @kosmonautgames here:

I chanced upon this post by Tom today, I think it is time I read every post he has made sometime soon…

There are some useful links in that post… at the bottom…

Is OUYA still a supported platform? is it even a thing now?

As far as I know OUYA support has been removed… Read it in a PR somewhere…

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I thought so, thanks.

I fixed this. Just an old category post.

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Found these while helping with a recent request for controller input handling, thread post linked below… the last link in the list actually links to someone’s YouTube videos… worth a visit perhaps…

Search term used: xna analogue stick input
https://www.bing.com/search?q=xna+analogue+stick+input&form=EDGENT&qs=PF&cvid=bb634b83951d4c08bccf00d1428d5083&pq=xna+analogue+stick+input&cc=GB&setlang=en-GB

https://msdn.microsoft.com/en-us/library/bb203896(v=xnagamestudio.31).aspx

https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.gamepad.getstate.aspx

http://xboxforums.create.msdn.com/forums/t/58712.aspx

http://www.gamefromscratch.com/post/2015/06/28/MonoGame-Tutorial-Handling-Keyboard-Mouse-and-GamePad-Input.aspx

His channel: he also has some Blender tutorials which may be handy…

His MonoGame playlist…