Finally MonoGame made one of these types of lists! ā¦erh have I said this already?
Another getting started guide on the same site as above
Finally MonoGame made one of these types of lists! ā¦erh have I said this already?
Another getting started guide on the same site as above
Part I ā Creating a Digital Hexagonal Tile Map
Part II ā Using the Mouse to Scroll A Hexagonal Tile Map
Original source links
Getting Started with MonoGame using XML
Is this also valid for json files?
http://xbox.create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel
http://xbox.create.msdn.com/en-US/education/catalog/sample/collision_3d_heightmap
Found here:
Windows 10 DPI Aware related
As requested @MrValentine , hereās my current collection so far (each are syndicated and have accompanying Annotated Videos and blog posts, just to cover all the bases:
Will try and keep this entry updated as more are added, I was aiming for 1 a month but itās looking like every other month atm. Takes a lot of time to produce content to this level.
Feedback and comments welcome
Another thing work highlighting is the XNAGameStudio Archive on GitHub
https://github.com/DDReaper/XNAGameStudio
Started once the news about the Education library shutdown was announced and all the original XNA content is held here. Slowly but surely, these are all getting converted to MonoGame with an accompanying tutorial on the Darkside of MonoGame YT channel
Also started adding article archives as well now, starting with Shawn Hargreaves XML posts and plans to also grab all of ZiggyWareās articles before they die on the webcache
WOW been a while since I have been here, unable to edit my past posts [Or forgot how to?]
CONNECTED THREAD POST:
Hexagonal Maps ā Part III: Selecting A Tile\Hexagon [Technical Blog]
https://www.codeproject.com/Articles/1193785/Hexagonal-Maps-Part-III-Selecting-A-Tile-Hexagon
Hexagonal Maps ā Part IV: Highlighting a Selected A Tile\Hexagon [Technical Blog]
Be sure to follow the Forum user here:
Hey ! Welcome back
After some time (how much ?) they get internally flagged as āarchivedā and no edit is possible. I noticed this too.
Roughly 2 months yeahā¦
Hi @Alkher Thank you, Hope all is well with you, my life is improving now and currently in the middle of redecorating but starting to read up on MonoGame again [at this time still roughly 150 new posts to conquer, read 60~ earlier today, thinking to do 10 a day for the coming weeksā¦ I do read every thread now, since early this year actuallyā¦]
Aiming to complete my web development studies and then get back into MonoGame and thinkingā¦:
ā¦ Well I started playing SpeedRunners recently for about three months now and I like something they have on their home page/screen in-gameā¦ the various news feeds and the live Twitch.TV feeds list [they open your browser to the streamers page]
I am thinking to create a simple web app service which other MonoGame [New and Experienced] developers can implement into their projects and if I can get the help, get it on NUGet as well, it will be free from me, however I do have plans to create more advanced services as well, such as online synchronisation data storage - say game saves for instance - and suchā¦ probably wonāt even charge a lot for those either, maybe ~Ā£10/~$10 per licence per game project just to generate some incomeā¦ something I am at a dead stop with at the momentā¦ yay life
Thinking about it, I could look into game level synchronisation services too, you know like DLC files such as the community workshop content in SpeedRunnersā¦ [I donāt know, wonāt my service need to use the xnb thing to shift data etc.?.. need to look at the pipeline stuff again, hey an online service to process xnbās and distribute them?] my aim with the idea is to create services which end developers can add to enhance their projects, without having to reinvent the wheel and then they can host the services themselves however they like [Well it will all be built on .NET 4.5+ so anywhere they can host the full package will run them]
The possibilities are endless and I wish to stray away from becoming a central hub service as that never does well for the gamers in the long runā¦ Like all a developer needs to do it make the game not dependent on the service [optional services] and their games continue to work and function regardless of the servicesā¦ or if they discontinue support for a game etc. then the gamers still have something worth playingā¦ same goes for online network play, I plan to create a library that is P2P driven and server drivenā¦ still need to research that aspectā¦
Hmm, sounds like an open platform steamworks lol
Stay Tuned
EDIT
HMMā¦ I wonder if any beginners ever find this thread?
Cyclone Game Engine Development
Some useful tidbits and more
I might as well put in a link to some of my own stuff for reference here.
So this is mostly concept demos, examples, random tests and stuff i have linked to before.
Anyways i made my own little rough draft example of a collision grid. Itās not that great but it is a rough draft.
A handy link for users developing for UWP wishing to utilise the simulator and having issues getting it to work:
Side Note: Intel SGX is a form of Trusted Execution so disable it if you have that instead. disabling this allowed me to run the simulator.
https://msdn.microsoft.com/en-us/library/mt228282.aspx#NoStart
The simulator is handy for many reasons, including creating Store screengrabs and playing with Location and rotation functionality and moreā¦
EDIT
Side Note 2: A little confusing but to close the simulator properly, you have to sign out of itā¦ this makes me feel weird, but I just hit ALT+F4 and click OK to sign out and it closes properly ready for another smooth redeployment later on, otherwise it just gets all buggyā¦
EDIT
Started getting BSODs omg not seen those for like almost a decade and will probably just I donāt knowā¦ keep the Simulator for a rainy day I guessā¦ as it crashes my systemā¦ badlyā¦ very disappointing reallyā¦ used to work so well beforeā¦
EDIT
RE-ENABLED VT-d, will need to disable it to run the simulatorā¦ SGX is disabled as I nor you will probably never use itā¦
EDIT
I should probably point out that the Simulator and Mobile Emulators are entirely different things, the Simulator uses your actual system whereas the Emulator is a Virtual Machine, so the Mobile Emulator works regardless of the features aboveā¦ So logically thinking: the features that need to be disabled; these features isolate your system from a virtualised one, thus the Simulator will not function at all as it cannot access the host system.
Texture Data, useful for all:
Would this be useful for those developing for XBOX?
Developer code samples
Setting up Visual Studio [2017] properly: