https://developer.microsoft.com/en-us/windows/downloads/sdk-archive
Windows 10 SDK (26624) and Microsoft Emulator for Windows 10 mobile
Note: Due to a versioning issue this release was previously referred to as (10240 ).
Start building Universal Windows apps and desktop apps for Windows 10 with this SDK. Released July 2015. (Version 10.0.26624.0)
Install SDK: [download link]
https://go.microsoft.com/fwlink/p/?LinkId=619296
LOOK WHAT I FOUND!!!
STARDUST!
https://web.archive.org/web/*/www.xnaresources.com/
I hope this is helpful for everyone…
I wonder if the original owner still has the original content and I can host it up for simple viewing… or if they can put it on GitHub or something…
This thread may be very useful for all on here
I am trying to constrain a monogame window to 300pxX300px. Here is the reult: [image] This is like a paint window where it will use the color to draw, but it needs to stay in a 300x300 window.
Audio Related Fix:
Just converted one of Anders’ songs to AIFF using Audacity - signed 16bit fidelity. Plays in WMP just fine, but when importing into Content Pipeline, it comes in as an invalid/unsupported content file. So…AIFF’s off the table.
Tried again with WAV, same export settings as the other song - 24bit fidelity, 44.1KHz, straight from his DAW. I used one of his other songs from the Retro Grooves album to confirm that it wasn’t just Dreams Inc failing on me…and sure enough…
[image]
Guess the Content P…
Somewhat foundation knowledge…
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as a shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection. When Micros...
A mention but I am not linking the site here…
https://www.gamasutra.com/blogs/ConnorAddis/20171127/310255/The_Best_Mobile_Game_Development_Tools.php
In case my mention was not obvious earlier:
Supported game engines and languages
Develop for the Xbox One and Windows 10 using your favorite game engine. Currently supported engines include Construct 2, GameMaker Studio 2, MonoGame , Unity, and Xenko. You can also use your favorite tools like Visual Studio to write in C# and C++. We anticipate more game engines and tools to support Xbox Live Creators Program over time.
https://www.xbox.com/en-GB/developers/creators-program
Alkher
December 18, 2017, 11:21am
#77
Using FAKE to automate building MonoGame content :
1 Like
> Blossom Tales sells double the amount of units on Switch launch day vs. lifetime sales on Steam
http://nintendoeverything.com/tag/castle-pixel/
throbax
January 2, 2018, 2:07pm
#82
Lol… Just saw the MonoGame - Mono mixup again in a post… But in an article?
2 Likes
Over 15 indie games hitting Switch in 2018 that utilize MonoGame
2 Likes