🔗 Useful MonoGame Related Links U-MG-RL

https://developer.microsoft.com/en-us/windows/downloads/sdk-archive

Windows 10 SDK (26624) and Microsoft Emulator for Windows 10 mobile
Note: Due to a versioning issue this release was previously referred to as (10240).
Start building Universal Windows apps and desktop apps for Windows 10 with this SDK. Released July 2015. (Version 10.0.26624.0)
Install SDK: [download link]
https://go.microsoft.com/fwlink/p/?LinkId=619296

LOOK WHAT I FOUND!!!

STARDUST!

https://web.archive.org/web/*/www.xnaresources.com/

I hope this is helpful for everyone…

I wonder if the original owner still has the original content and I can host it up for simple viewing… or if they can put it on GitHub or something…

Game State Management
http://xbox.create.msdn.com/en-US/education/catalog/sample/game_state_management

XNA Loading Screen
http://xboxforums.create.msdn.com/forums/t/45017.aspx

This thread may be very useful for all on here

Audio Related Fix:

Somewhat foundation knowledge…

Found this today:

A mention but I am not linking the site here…

https://www.gamasutra.com/blogs/ConnorAddis/20171127/310255/The_Best_Mobile_Game_Development_Tools.php

Blossom Tales out on Switch this month

http://nintendoeverything.com/tag/castle-pixel/

In case my mention was not obvious earlier:

Supported game engines and languages
Develop for the Xbox One and Windows 10 using your favorite game engine. Currently supported engines include Construct 2, GameMaker Studio 2, MonoGame, Unity, and Xenko. You can also use your favorite tools like Visual Studio to write in C# and C++. We anticipate more game engines and tools to support Xbox Live Creators Program over time.

https://www.xbox.com/en-GB/developers/creators-program
:heart_exclamation:

Using FAKE to automate building MonoGame content :

1 Like

> Blossom Tales sells double the amount of units on Switch launch day vs. lifetime sales on Steam
http://nintendoeverything.com/tag/castle-pixel/

Game Development







!!!

SongArc taps into the potential of Universal Windows Platform

https://developer.microsoft.com/en-us/windows/projects/stories/songarc-taps-into-the-potential-of-universal-windows-platform

From the article:

Xamarin’s MonoGame engine

Huh?

1 Like

Lol… Just saw the MonoGame - Mono mixup again in a post… But in an article?

2 Likes

Cel Shading in XNA
https://blogs.msdn.microsoft.com/ukstudentzine/2010/03/05/cel-shading-in-xna/

Found via search:
https://www.bing.com/search?q=xna+cell+shading&form=EDNTHT&mkt=en-gb&httpsmsn=1&refig=71d2fe4b61d44dd5a8bf219a1fb8e9bb&sp=-1&pq=undefined&sc=0-12&qs=n&sk=&cvid=71d2fe4b61d44dd5a8bf219a1fb8e9bb

Check the YouTube video results out!

Over 15 indie games hitting Switch in 2018 that utilize MonoGame

2 Likes