Windows 10 SDK (26624) and Microsoft Emulator for Windows 10 mobile
Note: Due to a versioning issue this release was previously referred to as (10240).
Start building Universal Windows apps and desktop apps for Windows 10 with this SDK. Released July 2015. (Version 10.0.26624.0)
Install SDK: [download link]
https://go.microsoft.com/fwlink/p/?LinkId=619296
LOOK WHAT I FOUND!!!
STARDUST!
https://web.archive.org/web/*/www.xnaresources.com/
I hope this is helpful for everyone…
I wonder if the original owner still has the original content and I can host it up for simple viewing… or if they can put it on GitHub or something…
Game State Management
http://xbox.create.msdn.com/en-US/education/catalog/sample/game_state_management
This thread may be very useful for all on here
Audio Related Fix:
Somewhat foundation knowledge…
Found this today:
A mention but I am not linking the site here…
https://www.gamasutra.com/blogs/ConnorAddis/20171127/310255/The_Best_Mobile_Game_Development_Tools.php
In case my mention was not obvious earlier:
Supported game engines and languages
Develop for the Xbox One and Windows 10 using your favorite game engine. Currently supported engines include Construct 2, GameMaker Studio 2, MonoGame, Unity, and Xenko. You can also use your favorite tools like Visual Studio to write in C# and C++. We anticipate more game engines and tools to support Xbox Live Creators Program over time.
Using FAKE to automate building MonoGame content :
> Blossom Tales sells double the amount of units on Switch launch day vs. lifetime sales on Steam
http://nintendoeverything.com/tag/castle-pixel/
Game Development
!!!
SongArc taps into the potential of Universal Windows Platform
From the article:
Xamarin’s MonoGame engine
Huh?
Lol… Just saw the MonoGame - Mono mixup again in a post… But in an article?
Cel Shading in XNA
https://blogs.msdn.microsoft.com/ukstudentzine/2010/03/05/cel-shading-in-xna/
Check the YouTube video results out!
Over 15 indie games hitting Switch in 2018 that utilize MonoGame