Riemers is a good series of tutorials.
I had about 20 of those tutorials i converted to reach all in one project.
A long while back i tried to convert them over for monogame but i couldn’t get the shaders to work right.
I learned how to do water from that tutorial even altered it to make the water reflections blend with transparency.
I never did finish it i didn’t make the transparent parts undergo refraction. I realized i should of also made the transparency fall off with distance as well as reflection, as diffusion and refraction increased.
still pretty cool.
Shaders is still far off for me right now…
Will probably need a lot of help with it
Windows 10 SDK (26624) and Microsoft Emulator for Windows 10 mobile
Note: Due to a versioning issue this release was previously referred to as (10240).
Start building Universal Windows apps and desktop apps for Windows 10 with this SDK. Released July 2015. (Version 10.0.26624.0)
Install SDK: [download link]
LOOK WHAT I FOUND!!!
I hope this is helpful for everyone…
I wonder if the original owner still has the original content and I can host it up for simple viewing… or if they can put it on GitHub or something…
Game State Management
XNA Loading Screen
This thread may be very useful for all on here
Audio Related Fix:
Somewhat foundation knowledge…
Found this today:
A mention but I am not linking the site here…
Blossom Tales out on Switch this month
In case my mention was not obvious earlier:
Supported game engines and languages
Develop for the Xbox One and Windows 10 using your favorite game engine. Currently supported engines include Construct 2, GameMaker Studio 2, MonoGame, Unity, and Xenko. You can also use your favorite tools like Visual Studio to write in C# and C++. We anticipate more game engines and tools to support Xbox Live Creators Program over time.
Using FAKE to automate building MonoGame content :
> Blossom Tales sells double the amount of units on Switch launch day vs. lifetime sales on Steam
SongArc taps into the potential of Universal Windows Platform