I want to make a game based on a hand-patched version of MonoGame Framework (WindowsDX one, to be precise). I downloaded the stable version of the framework (
master branch) from Github, patched and built it. And then I found myself not knowing what to do next.
I use Rider as an IDE, but I’m not very familiar with the way it handles building and dependencies. As I understand, the recommended (and, unfortunately, the only one described) method for bootstrapping a game is to create a project via .NET cli. The problem is, it loads the framework from NuGet and when I try replacing the reference to the NuGet package with the path to the patched source, Rider forgets what
System namespace and all of the standard C# library are.
So, what is the right way to create a game based on a custom version of MonoGame?