Using MS XNA library with Windows Phone

I’m still struggling with Monogame MediaPlayer volume and obviously there seem to be no easy resolution. Another workaround would be to use Microsoft’s own XNA Media assembly, which is still supported in Windows Phone 8.

Is there an easy way to do this, use Microsoft XNA class instead of Monogame? I’m using the latest Monogame 3.2 on Visual Studio Express 2012 for Windows Phone.

What is the struggle? MonoGame uses MediaElement internally to play your songs and it supports volume.

EDIT: Found the other thread.