Using the ContentManager in a standalone dll project

Hello, I’m using Monogame in a large standalone dll project to be referenced by other MonoGame projects. I’m not ready to release the project for testing yet, though. This is because of the content manager. Because I have the base project as a dll library with no entry point, I have to load xnb files manually in whatever project that references it using a content manager set up very specifically for it. This makes setting up new projects that use the library difficult. If anyone knows how to fix this please let me know. Looking forward to sharing my work soon, it’s been a year or two in the making. :slight_smile: