Using the keyboard to write text

I am trying to capture the text I write to put inside a string, but I face several problems.
I will leave my code here, if someone has a better solution and can contribute thank you.

   public static void ReadLine(ref string output)
   {
    var KeyboardState = Keyboard.GetState();
    var inputKeybord = KeyboardState.GetPressedKeys();

    if (inputKeybord.Length > 0)
    {
        inputEvent = InputEvent.PRESSED;
        keya = inputKeybord[0];
    }

    if (inputEvent == InputEvent.PRESSED & KeyboardState.IsKeyUp(keya))
    {
        switch (keya)
        {
            case Keys.Space:
                output += " ";
                break;
            case Keys.Back:
                {
                    if (!string.IsNullOrEmpty(output))
                    {
                        output = output.Remove(output.Length - 1);
                    }
                    break;
                }
        }
        if (keya >= Keys.A & keya <= Keys.Z)
        {
            if (KeyboardState.CapsLock) output += keya.ToString().ToUpper();
            else output += keya.ToString().ToLower();
        }
        keya = 0;
        inputEvent = InputEvent.CLICKED;
    }
}

Solution. → Credit: Apos

Game.Window.TextInput += processTextInput;

private void processTextInput(object sender, TextInputEventArgs e) {
   Console.WriteLine(e.Character)
}