UWP load strings from RESW

Hello,
how load strings from RESW?
I have created a Strings.resw file in monogame UWP project.
Trying to load string
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);

        var resourceLoader = Windows.ApplicationModel.Resources.ResourceLoader.GetForCurrentView();
        var test = resourceLoader.GetString("test");

        spriteBatch.Begin();
        spriteBatch.DrawString(font, test, Vector2.Zero, Color.White);
        spriteBatch.End();
        base.Draw(gameTime);

    }

after running a game I get error.
Resource Contexts may not be created on threads that do not have a CoreWindow. (Exception from HRESULT: 0x80073B27)

var resourceLoader = Windows.ApplicationModel.Resources.ResourceLoader.GetForViewIndependentUse();
it helps.