a few days ago I updated the video card driver, after which I noticed that all the games I coded with MonoGame have a very jerky and irregular movement when they are in fullscreen mode (with HardwareModeSwitch = false). If I go into window mode, the games are perfectly smooth again. I tried to change as many settings as possible of the video card but the problem in fullscreen mode remains. To make sure the issue was related to updating the video card, I went back to a previous restore point and the games returned smoothly as before. Then I reinstalled the new version of the driver and the problem came back. Could it be an incompatibility issue between MonoGame and the latest versions of video card drivers? Or could there be a problem in the driver itself that will perhaps be fixed in the future? Do you have any suggestions about this?
I use Windows 10, Intel i7-7700 CPU, Radeon RX 560 video card, Visual Studio Enterprise 2015, Monogame v.126.96.36.199. All the games are MonoGame Windows Projects.
I tried to create a MonoGame Cross Platform Desktop Project (GL) and the result is the same: smooth in windowed mode and very jerky and erratic in fullscreen mode.
I have to correct myself: after restarting Visual Studio, the OpenGL project is smooth even in fullscreen mode.