Viewing Debug Layer Output

I am trying to gain insight into XB1/UWP VertexBuffer behavior. Is there a way to view DirectX Debug Layer output?

  1. Open DirectX Control Panel, Enable Debug Layer (“Force On”)
    c:\windows\system32\dxcpl.exe
  2. Add UAP application to Edit List
  3. Compile SharpDX with Debug Flag and use Debug build in MonoGame Framework build
  4. Debug UAP app with Native Debugging (Mixed Mode) Enabled

This appears to work with XB1 as well.

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