I am trying to gain insight into XB1/UWP VertexBuffer behavior. Is there a way to view DirectX Debug Layer output?
- Open DirectX Control Panel, Enable Debug Layer (“Force On”)
c:\windows\system32\dxcpl.exe - Add UAP application to Edit List
- Compile SharpDX with Debug Flag and use Debug build in MonoGame Framework build
- Debug UAP app with Native Debugging (Mixed Mode) Enabled
This appears to work with XB1 as well.
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