Visual Studio creating bad MonoGame projects

Hey. I don’t know if something I changed caused this, or what could’ve possibly done it. But every time I create a monogame project now, the SDL.dll it tries to include is under C:\Users\Program Files (x86). Obviously this is is an issue, because it’s supposed to be C:\Program Files (x86).

It does this with every project I create now. I tried going into my .csproj and changing the directory there, but that doesn’t fix the root cause, not to mention that now I don’t have working gamepad support in my new projects (even though I do in my old ones) :confused:

So apparently the issue is bigger than just not being able to include one little DLL. Anybody know the solution?

EDIT: The error itself is:
Could not copy the file “C:\Users\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll” because it was not found.

Did you update your Monogame to a new version?

I got the same problem by trying to convert an old 3.2 project to 3.4. My solutions was to rebuild the project by creating a new one in 3.4 after a clean install. The problem was Monogame 3.4 seems to not need the dll anymore.

I installed the latest version of MonoGame and now it’s creating projects fine. Also, I noticed that the gamepad issue was just from an error on my part, haha. Thanks!