We made a music visualization app for a class at uni. Here’s the result:
It’s a ton cooler if you can experience it yourself of course
I wrote custom OpenVR and OpenAL bindings and a music playback/analysis pipeline using NVorbis for .ogg playback. For the visualization we adapted the Mercury Particle Engine to work in 3D with billboarding and we adapted the grid from XNA code we found.
I got OpenVR working without any changes to MG itself, only using reflection to get the native texture handle. We used a DesktopGL project, but it’s just as easy with DX if you’d want to use advanced shader stuff.
I’ll open source my bindings, the music pipeline and the 3D particle engine. Not sure about the app itself yet, but if anyone is interested let me know
I think you get the motion sickness when you take off the googles oO
I’ll open source my bindings, the music pipeline and the 3D particle
engine. Not sure about the app itself yet, but if anyone is interested
let me know
Id love to see how you looked at the music data as it played.
I wish we could get that information in monogame normally.
Got pinged by someone, so I put the VR bindings up on GitHub: https://github.com/Jjagg/SharpVR
I just made sure the project built, because I don’t have a VR headset available.