If you are a Visual Basic (.net) programmer, here is a way to get started in MonoGame:
This information was adapted from this excellent video from Two-Bit Coding
TwoBitCoding
STEP 1
Start Visual Studio 2022
Create A New Console Project in Visual Basic
DELETE ALL CODE IN Program.vb
REPLACE WITH
'================================== START COPY AFTER THIS LINE
Imports MyProjectName '<==== CHANGE TO THE NAME OF YOUR PROJECT
Public Module Program
Sub Main()
Using game As New Game1()
game.Run()
End Using
End Sub
End Module
'----------------------------- END OF CODE ADDED TO Program.vb (DO NOT COPY THIS LINE)
STEP 2
IN SOLUTION, RIGHT-CLICK Dependencies
SELECT Manage NuGet Packages
IN NuGet Package Manager SELECT BROWSE
IN Search BOX ADD
MonoGame
SELECT MonoGame.Framework.DesktopGL
AND DOWNLOAD IT TO THE PROJECT
SELECT MonoGame.Content.Builder.Task
AND DOWNLOAD IT TO THE PROJECT
CLOSE NuGet Package Manager
STEP 3
IN VS 2022 CREATE MODULE AND NAME IT
Game1.vb
DELETE ALL CODE IN MODULE Game1
AND ADD THIS
'================================== START COPY AFTER THIS LINE
Imports System
Imports Microsoft.Xna.Framework
Imports Microsoft.Xna.Framework.Graphics
Imports Microsoft.Xna.Framework.Input
Namespace MyProjectName.MyProjectName '<==== CHANGE TO THE NAME OF YOUR PROJECT
Public Class Game1
Inherits Microsoft.Xna.Framework.Game
Public Sub New()
' Create the Graphics Device Manager
gdm = New GraphicsDeviceManager(Me)
'
'
' CONTENT MANAGER
Content.RootDirectory = "Content"
'
' SET BOTH TO TRUE FOR 60 FRAMES PER SECOND (FPS)
gdm.SynchronizeWithVerticalRetrace = True
IsFixedTimeStep = True
'
' WINDOW RESIZE
Window.AllowUserResizing = False
'
' Turn the mouse off (SET TO True IF YOU WANT MOUSE)
IsMouseVisible = False
' FULL SCREEN
' **** DO NOT SET THIS TO True
' BEFORE KEYBOARD INPUTS HAVE BEEN ADDED TO YOUR PROJECT ****
gdm.IsFullScreen = False
End Sub
Protected Overrides Sub Initialize()
MyBase.Initialize()
End Sub
Protected Overrides Sub LoadContent()
' Load FONTS
MainFont = Content.Load(Of SpriteFont)("Arial20")
' Create SriteBatch
SB = New SpriteBatch(GraphicsDevice)
End Sub
Protected Overrides Sub UnloadContent()
End Sub
Protected Overrides Sub Update(ByVal gameTime As GameTime)
End Sub
Protected Overrides Sub Draw(ByVal gameTime As GameTime)
GraphicsDevice.Clear(Color.CornflowerBlue)
SB.Begin()
SB.DrawString(MainFont, "Woo Hoo! New MonoGame Project In VB.net.", New Vector2(0,0), Color.White)
SB.End()
End Sub
End Class
End Namespace '<-- THIS MUST ALSO BE COPIED
------------------------ END OF CODE COPIED INTO Game1.vb (DO NOT COPY THIS LINE)
STEP 4
CREATE NEW MODULE Globals.vb
DELETE ALL CODE AND ADD THIS
'================================== START COPY AFTER THIS LINE
Imports Microsoft.Xna.Framework
Imports Microsoft.Xna.Framework.Graphics
Module Globals
Public gdm As GraphicsDeviceManager
Public SB As SpriteBatch
'SPRITEFONTS
Public MainFont As SpriteFont
End Module
---------------------------END OF CODE COPIED INTO Globals.vb
STEP 5
CHANGE FROM CONSOLE PROJECT
RIGHT-CLICK ProjectName AND SELECT PROPERTIES
UNDER APPLICTION TAB
IN APPLICATION TYPE
CHANGE FROM Console Application TO Windows Application
IN STARTUP OBJECT
SELECT Sub Main
(OPTIONAL) UNDER COMPILE TAB
CHANGE Option Strict Off TO Option Strict On
STEP 6
ADD CONTENT FOLDER
IN PROJECT SOLUTION RIGHT-CLICK ProjectName
SELECT Add Folder AND NAME THE FOLDER Content
STEP 7
CLICK WINDOWS START BUTTON AND OPEN THE MonoGame Content Builder APPLICATION MGCB Editor
IN MGCB EDITOR SELECT New
BROWSE UNTIL THE Content FOLDER CAN BE SELECTED. THE CONTENT FOLDER WILL BE IN THE
PROJECT FOLDER SOMEWHERE
SELECT FOLDER Content
CLICK Open BUTTON
BUTTON CHANGES TO Save
IN File Name TEXT BOX ADD Content
CLICK Save BUTTON
CLICK Build ICON IN MGCB EDITOR
RIGHT-CLICK Content IN Project SECTION OF MGCB EDITOR Add → New Item
New File WINDOW POPS UP
SELECT SpriteFontDescription (.spritefont)
In Name TEXTBOX ENTER: Arial20
CLICK Create BUTTON
STEP 8
IN VISUAL STUDIO PROJECT SOLUTION Content FOLDER
DOUBLE-CLICK Arial20.spritefont
IN Arial20.spritefont XML FILE CHANGE
12 TO 20
SAVE PROJECT AND CLOSE Arial20.spritefont XML FILE IN VISUAL STUDIO
IN MGCB EDITOR
CLICK Build ICON TO BUILD THE CHANGE MADE TO FONT SIZE.
STEP 9
IN VISUAL STUDIO 2022
Run PROJECT
THE CORNFLOWER BLUE SCREEN SHOULD APPEAR
Summary
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