Weird Error when trying to get MonoGame working in Windows Forms

Edit: I using Mongame 3.4 and Visual Studio 2013 Community

I used this tutorial.

http://jaquadro.com/2013/03/bringing-your-xna-winforms-controls-to-monogame-opengl/

Here is what I get when I run the project when I’m trying to use my “ControlScene” Control.

graphicsDevice = new GraphicsDevice(adapter,profile,pp) is what gets highlighted(Code can be seen in tutorial link I posted).

Managed Debugging Assistant ‘FatalExecutionEngineError’ has detected a problem in ‘C:\Users\nicho\Documents\Visual Studio 2013\Projects\Lycan2DEditor\Lycan2DEditor\bin\Release\Lycan2DEditor.vshost.exe’.

Additional information: The runtime has encountered a fatal error. The address of the error was at 0x70c387f0, on thread 0x1ed4. The error code is 0xc0000005. This error may be a bug in the CLR or in the unsafe or non-verifiable portions of user code. Common sources of this bug include user marshaling errors for COM-interop or PInvoke, which may corrupt the stack.

Control Scene Code

 public partial class ControlScene : GraphicsDeviceControl
{
    public ControlScene()
    {
        InitializeComponent();
    }

    protected override void Initialize()
    {
      
    }

    protected override void Draw()
    {
    }
}

Thanks.

I have WinForms MonoGame project which works pretty well. I use VS 2013 Ultimate and MonoGame 3.4.
I’ll try your example later today.