Weird Movement with Monogame 3.6

I installed monogame 3.6 yesterday (Don’t know why I hadn’t done it before) and I made a simple game but now the movement is buggy. When I press the left button, the cube moves in his normal pace, but then it gets all buggy and stuff.

Should I reinstall visual studio? I have reinstalled monogame several times, but it still doesn’t work! It isn’t just with this project, it is also with projects that doesn’t even run on 3.6!

Thanks

You probably mean 3.6? Did this not happen before the upgrade? Can you share the code you use? This doesn’t seem to be related to MG at all. Don’t bother reinstalling VS, that definitely won’t make a difference.

I can give you a link, I dunno if it’s my computer or whatever. But it atleast started to happen right after installing 3.6: http://www.mediafire.com/file/l2z56x6xdf374kw/Test.zip

Black cube moves smoothly for me using the wasd keys Win10

Maybe its something with my computer. But I am sure that Monogame 3.6 has something to do with it!

Some of my testers are experiencing the same problem, as if when pressing a key, the keyboardState keeps switching between on and off at various frames

What platform? What MG version, 3.6 release? How are you using the Input API? Any third party libs or anything? This happens to some people?

In my case, I’ve only used monogame with my Linux port using the 3.6 release, just some people, I’d say about 15% of the testers have experienced this, exactly like Falk_Bruskeland’ gif.

Here is a video that one tester of mine recorded:

For the Windows version is still using XNA code and works flawlessly, as this video shows:

Edit: And for as I’m capturing the user input, I just simply use the Keyboard.GetState and GamePad.GetState

Just downloaded and tested, windows 10 here. WASD keys work fine and moves the black box around normally. No issues.

Well, it looks like it was something wrong with my keyboards driver. I think it happened when I installed monogame 3.6. But I dunno. But it works now, though!