I am working on a game which is being tested (externally) on various Android devices. It works well on a lot of devices, but crashes on Samsung Galaxy S6. Fortunately I was given a callstack as follows:
Microsoft.Xna.Framework.Audio.NoAudioHardwareException: OpenAL drivers could not be found. ---> System.DllNotFoundException: openal32.dll at (wrapper managed-to-native) OpenTK.Audio.OpenAL.AL:GetError () at Microsoft.Xna.Framework.Audio.OALSoundBuffer..ctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Audio.OALSoundBuffer..ctor () <0x000bc> at Microsoft.Xna.Framework.Audio.SoundEffectInstance.InitializeSound () <0x0005b> at Microsoft.Xna.Framework.Audio.SoundEffect.PlatformSetupInstance (Microsoft.Xna.Framework.Audio.SoundEffectInstance) <0x0001f> at Microsoft.Xna.Framework.Audio.SoundEffect.GetPooledInstance (bool) <0x00093> at Microsoft.Xna.Framework.Audio.SoundEffect.Play () <0x0001b>
Is there anything I can do about this except catch/consume the exception? Is this likely something specific to this one device or common to all S6’s (which are/will be a popular phone)?
Any help would be very much appreciated.