what is proper way to render verts for tiles and Linux shaders question?

what is the proper way to render verts for tiles?
all same tiles at once or tile by tile?
also is there is a way to use .fx shaders in Linux without pipeline?
Cuz pipeline does not build shaders on Linux.

I recommend using SpriteBatch.

You cannot build shaders on Linux. There is a workaround that uses a remote Windows build bot: MonoGame – Building .fx Shaders on a Mac (and Linux) – Infinitespace Studios

For tracking the issue see 2MGFX does not work on non-Windows platforms · Issue #2167 · MonoGame/MonoGame · GitHub.

My game will be 3d not 2d :slight_smile:

Then I do not know what you mean by tiles.