what is the proper way to render verts for tiles?
all same tiles at once or tile by tile?
also is there is a way to use .fx shaders in Linux without pipeline?
Cuz pipeline does not build shaders on Linux.
I recommend using SpriteBatch
.
You cannot build shaders on Linux. There is a workaround that uses a remote Windows build bot: http://www.infinitespace-studios.co.uk/general/monogame-building-fx-shaders-on-a-mac-and-linux/
For tracking the issue see https://github.com/MonoGame/MonoGame/issues/2167.
My game will be 3d not 2d
Then I do not know what you mean by tiles.